The Krondorians are indeed unaware of The Imperial Wrecking Crew’s presence. The illusion is maintained with Roy posing as a powerful foreign merchant prince. Purporting to trade in wine, the complete lack of any wine to trade rears it’s ugly head. Only some fast talking from Roy, and the occasional cunning distraction of his giant babbling eunuch servant, saves the day.
The Crew sees Krondorian horror and cruelty at its worse inside a gladiatorial slave city. Reluctantly, they are forced to compromise impeccable moral character and good taste by purchasing slaves, bribery, and gladiatorial attendance.
Roy is personally assigned the slave gladiator Dar, who quickly learns of the group’s true mission. Things go badly when Gerune makes a second attempt to enlighten another purchased slave. The magic binding him is far more crushing than what binds gladiators, and the slave almost loses his mind.
The group is almost exposed again when elven wizard Nahtar, posing as Roy’s steward, encounters a Banite bounty hunter wearing a necklace of elven ears. Things might have degenerated into open combat, but the bounty hunter leaves town that night. He neglected to tell his allies, though, and they worriedly search for him. Perhaps Nahtar’s disrespectful reply, “I don’t know where the hell he is”, prompts them to search the wagon. Only an enraged Roy and hysterical Gregor convince them otherwise without starting a full fledged battle.
Required to leave the city that night, the group continues on towards their goal: The Ironworks.